![]() There’s a few different combos at your disposal that allow you to pummel your opponents with one armament or mix between the two. Playing as the well-balanced Gunslinger class, I was able to shift between melee and ranged attack with ease. We came up against myriad grotesque monsters who provided plenty of unlikeable fodder to clear out. The design of each troop type fits into the Western fantasy stereotypes that formed the foundation of the previous Kingdom Under Fire games, but where some are relatively rote, the monstrous Dark Forces and Encablossians have allowed Blueside to stretch their creative muscles. Infantry units form the basis of close-combat melee troops, while cavalry, magic, ranged and airborne units help to further flesh out your personal army. As long as the engine is capable of supporting the greater numbers efficiently, it’s a great gameplay loop, and hopping between ground level attack and battlefield strategy is a winning formula. With eighty units across ten factions and an additional forty planned for after launch, it looks as though there’ll be plenty for prospective generals to tinker with as you try to build the perfect support group. Archers provide long range support, while tanks smash through your enemies’ front lines. It simply wasn’t meant to be though, and a 2009 release slipped to 2010, before slipping away entirely.įocussing mainly on the single player side of the MMO campaign, we didn’t get to take part in any of the larger scale battles, but I can well imagine they’re going to be frantic. Kingdom under Fire II was originally due to launch on the PC and then the Xbox 360, at a point where it could have continued the good work done by Kingdom Under Fire: Circle of Doom while reintroducing the RTS elements that had been the original game’s calling card. It’s safe to say that there have been missteps along the way. Having gone missing for over a decade, developer Blueside have now returned, and it’s clear that they’re very, very hungry. Sometimes though they miraculously reappear, like a missing cat that’s reappeared at the back door, beggging for you to let them in. ![]() Sometimes they explode in a surge of ill feeling and reprehension. Sometimes they slink away from view, quietly sputtering out under a shower of bad decisions and poor management. You can check more about the upcoming MMORTS on the official site.We’ve seen plenty of occasions where games are announced and subsequently disappear over the years. Kingdom Under Fire 2 takes place 50 years after the events of Kingdom Under Fire: The Crusaders and features an immersive story-driven online campaign, playable solo or multiplayer. The game’s five character classes - Berserker, Elementalist, Gunslinger, Ranger, and Spellsword - offer players unique abilities and playstyles on the battlefield as well as rich backstories that expand the lore of the Kingdom Under Fire series. Players can choose from several hero classes and focus on building up their individual characters or command massive armies as war strategists. Kingdom Under Fire 2 is set in a world where three powerful factions - the Human Alliance, Dark Legion, and Encablossians - compete for control over the land of Bersia. Players who pre-order will get a "hero troop and an exclusive title." Currently, you can pre-order Kingdom Under Fire 2 on the official website in one of three separate packages ranging in prices from $29.99, $49.99 and $99.99. Kingdom Under Fire 2 is billed as an MMO/RTS hybrid, pitting players to choose between focusing on their hero or controlling massive armies on the battlefield. ![]() The MMORTS game is set to hit PC on November 14th coming to North America and Europe. More than a decade since its predecessor launched in 2008, Kingdom Under Fire 2 now officially has a launch date.
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